Add trail prepass scaffolding
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@@ -79,5 +79,6 @@ typedef struct {
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void worldgen_init(worldgen_ctx *ctx, int world_seed, int sea_level, int snow_line);
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void worldgen_generate_chunk(worldgen_ctx *ctx, int chunk_x, int chunk_z, chunk_data *out);
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void worldgen_prepass(worldgen_ctx *ctx, int min_x, int max_x, int min_z, int max_z);
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void worldgen_free_trails(worldgen_ctx *ctx);
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#endif
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