diff --git a/worldgen-c/bin/worldgen b/worldgen-c/bin/worldgen index a1e3496..7b846df 100755 Binary files a/worldgen-c/bin/worldgen and b/worldgen-c/bin/worldgen differ diff --git a/worldgen-c/src/worldgen.c b/worldgen-c/src/worldgen.c index 31a97e5..a227e6e 100644 --- a/worldgen-c/src/worldgen.c +++ b/worldgen-c/src/worldgen.c @@ -1540,10 +1540,10 @@ static void build_cabin_roof(const cabin_blueprint *bp, int chunk_x, int chunk_z int lx_w = west_x - chunk_origin_x; int lz = wz - chunk_origin_z; if (lx_e >= 0 && lx_e < CHUNK_SIZE && lz >= 0 && lz < CHUNK_SIZE) { - set_block_with_height(chunk, lx_e, lz, y, bp->stair_e_block); + set_block_with_height(chunk, lx_e, lz, y, bp->stair_w_block); } if (lx_w >= 0 && lx_w < CHUNK_SIZE && lz >= 0 && lz < CHUNK_SIZE) { - set_block_with_height(chunk, lx_w, lz, y, bp->stair_w_block); + set_block_with_height(chunk, lx_w, lz, y, bp->stair_e_block); } } } @@ -1953,23 +1953,13 @@ static void connect_cabin_to_trail(worldgen_ctx *ctx, int chunk_x, int chunk_z, int step_z = (door_side == 0) ? -1 : (door_side == 1) ? 1 : 0; int start_x = door_x + step_x; int start_z = door_z + step_z; - int spur_len = 12; + int spur_len = 20; if (path_width < 2) path_width = 2; carve_cabin_path(ctx, chunk_x, chunk_z, chunk, columns, start_x, start_z, step_x, step_z, spur_len, path_width); int target_x = 0, target_z = 0; - if (!find_nearest_trail_block(columns, chunk, chunk_x, chunk_z, start_x, start_z, 48, &target_x, &target_z)) { - /* Fallback: extend a spur toward chunk edge */ - int edge_len = 32; - int fallback_x = start_x + step_x * edge_len; - int fallback_z = start_z + step_z * edge_len; - int chunk_min_x = chunk_x * CHUNK_SIZE; - int chunk_max_x = chunk_min_x + CHUNK_SIZE - 1; - int chunk_min_z = chunk_z * CHUNK_SIZE; - int chunk_max_z = chunk_min_z + CHUNK_SIZE - 1; - if (fallback_x < chunk_min_x + 1) fallback_x = chunk_min_x + 1; - if (fallback_x > chunk_max_x - 1) fallback_x = chunk_max_x - 1; - if (fallback_z < chunk_min_z + 1) fallback_z = chunk_min_z + 1; - if (fallback_z > chunk_max_z - 1) fallback_z = chunk_max_z - 1; + if (!find_nearest_trail_block(columns, chunk, chunk_x, chunk_z, start_x, start_z, 64, &target_x, &target_z)) { + int fallback_x = start_x + step_x * 48; + int fallback_z = start_z + step_z * 48; carve_trail_span(ctx, chunk_x, chunk_z, chunk, columns, start_x, start_z, fallback_x, fallback_z, path_width); return; }