Place wall stairs above walkway surface

This commit is contained in:
chelsea
2026-05-03 11:39:35 -05:00
parent 46f1d24e9d
commit 84a0435312
2 changed files with 10 additions and 5 deletions

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@@ -3830,7 +3830,12 @@ static void generate_chunk_border_wall(worldgen_ctx *ctx, int chunk_x, int chunk
int smoothed_base = border_wall_ramp_base(ctx, side, along, wall_center, tower_spacing); int smoothed_base = border_wall_ramp_base(ctx, side, along, wall_center, tower_spacing);
int prev_base = border_wall_ramp_base(ctx, side, along - 1, wall_center, tower_spacing); int prev_base = border_wall_ramp_base(ctx, side, along - 1, wall_center, tower_spacing);
int next_base = border_wall_ramp_base(ctx, side, along + 1, wall_center, tower_spacing); int next_base = border_wall_ramp_base(ctx, side, along + 1, wall_center, tower_spacing);
int ramp_slope = next_base - prev_base; int stair_slope = 0;
if (next_base > smoothed_base) {
stair_slope = 1;
} else if (prev_base > smoothed_base) {
stair_slope = -1;
}
int height = in_tower ? tower_height : wall_height; int height = in_tower ? tower_height : wall_height;
int top = smoothed_base + height; int top = smoothed_base + height;
@@ -3865,9 +3870,7 @@ static void generate_chunk_border_wall(worldgen_ctx *ctx, int chunk_x, int chunk
if (rel_y <= 2 || rel_y % 6 == 0 || rel_y == height - 1) { if (rel_y <= 2 || rel_y % 6 == 0 || rel_y == height - 1) {
block = BLOCK_STONE_BRICKS; block = BLOCK_STONE_BRICKS;
} }
if (side_dist >= wall_center - 1 && side_dist <= wall_center + 1 && rel_y == height && ramp_slope != 0) { if (side_dist >= wall_center - 1 && side_dist <= wall_center + 1 && rel_y == height) {
block = border_wall_ramp_stair_block(side, ramp_slope);
} else if (side_dist >= wall_center - 1 && side_dist <= wall_center + 1 && rel_y == height) {
block = BLOCK_STONE_BRICKS; block = BLOCK_STONE_BRICKS;
} }
if (ladder_face && rel_y >= 2 && rel_y <= height) { if (ladder_face && rel_y >= 2 && rel_y <= height) {
@@ -3890,7 +3893,9 @@ static void generate_chunk_border_wall(worldgen_ctx *ctx, int chunk_x, int chunk
} }
if (top + 1 < CHUNK_HEIGHT) { if (top + 1 < CHUNK_HEIGHT) {
int rail_opening = ladder_module && side_dist == wall_end && ladder_offset <= 1; int rail_opening = ladder_module && side_dist == wall_end && ladder_offset <= 1;
if (!in_tower && !rail_opening && (side_dist == wall_start || side_dist == wall_end)) { if (side_dist >= wall_center - 1 && side_dist <= wall_center + 1 && stair_slope != 0) {
set_block_with_height(out, dx, dz, top + 1, border_wall_ramp_stair_block(side, stair_slope));
} else if (!in_tower && !rail_opening && (side_dist == wall_start || side_dist == wall_end)) {
uint16_t rail_block = (side < 2) ? BLOCK_IRON_BARS_NS : BLOCK_IRON_BARS_EW; uint16_t rail_block = (side < 2) ? BLOCK_IRON_BARS_NS : BLOCK_IRON_BARS_EW;
set_block_with_height(out, dx, dz, top + 1, rail_block); set_block_with_height(out, dx, dz, top + 1, rail_block);
} else if (in_tower && phase % 4 < 2) { } else if (in_tower && phase % 4 < 2) {