diff --git a/worldgen-c/bin/worldgen b/worldgen-c/bin/worldgen index 91c42f2..1f59528 100755 Binary files a/worldgen-c/bin/worldgen and b/worldgen-c/bin/worldgen differ diff --git a/worldgen-c/src/main.c b/worldgen-c/src/main.c index bcbfe00..6f62579 100644 --- a/worldgen-c/src/main.c +++ b/worldgen-c/src/main.c @@ -320,18 +320,18 @@ static int64_t to_signed64(uint64_t v) { static void pack_bits(const uint16_t *indices, size_t count, int bits_per_value, int64_t *out_longs, size_t out_count) { memset(out_longs, 0, out_count * sizeof(int64_t)); + int values_per_long = 64 / bits_per_value; + if (values_per_long < 1) values_per_long = 1; for (size_t idx = 0; idx < count; ++idx) { uint64_t value = indices[idx]; - size_t bit_index = idx * (size_t)bits_per_value; - size_t long_id = bit_index / 64; - size_t offset = bit_index % 64; + size_t long_id = idx / (size_t)values_per_long; + size_t offset = (idx % (size_t)values_per_long) * (size_t)bits_per_value; + if (long_id >= out_count) continue; uint64_t *target = (uint64_t *)&out_longs[long_id]; *target |= value << offset; - int spill = (int)(offset + bits_per_value - 64); - if (spill > 0 && long_id + 1 < out_count) { - uint64_t *next = (uint64_t *)&out_longs[long_id + 1]; - *next |= value >> (bits_per_value - spill); - } + } + for (size_t i = 0; i < out_count; ++i) { + out_longs[i] = to_signed64((uint64_t)out_longs[i]); } } @@ -425,7 +425,9 @@ static void write_section(buf *b, const chunk_data *chunk, int section_y) { int needed = (int)ceil(log2((double)palette_len)); if (needed > bits) bits = needed; } - size_t packed_count = ((size_t)idx * (size_t)bits + 63) / 64; + size_t values_per_long = (size_t)(64 / bits); + if (values_per_long < 1) values_per_long = 1; + size_t packed_count = ((size_t)idx + values_per_long - 1) / values_per_long; int64_t *packed = (int64_t *)calloc(packed_count, sizeof(int64_t)); if (!packed) return; pack_bits(block_indices, idx, bits, packed, packed_count); diff --git a/worldgen-c/src/worldgen.c b/worldgen-c/src/worldgen.c index 2a179cc..82598ef 100644 --- a/worldgen-c/src/worldgen.c +++ b/worldgen-c/src/worldgen.c @@ -1068,6 +1068,7 @@ static void place_leaf_circle(int cx, int cy, int cz, int radius, int leaf_block int r2 = radius * radius; for (int dx = -radius; dx <= radius; ++dx) { for (int dz = -radius; dz <= radius; ++dz) { + if (dx == 0 && dz == 0) continue; if (dx * dx + dz * dz > r2) continue; if (hole_prob > 0.0 && rng_next_f64(rng) < hole_prob) continue; block_list_push(out, cx + dx, cy, cz + dz, (uint16_t)leaf_block); @@ -3779,7 +3780,10 @@ static void generate_chunk_border_wall(worldgen_ctx *ctx, int chunk_x, int chunk uint16_t block = BLOCK_SMOOTH_STONE; int in_center_corridor = side_dist >= wall_center - 1 && side_dist <= wall_center + 1 && rel_y >= 2 && rel_y <= 4; - if (in_center_corridor) { + int in_walltop_tower_passage = in_tower && + side_dist >= wall_center - 1 && side_dist <= wall_center + 1 && + rel_y >= wall_height + 1 && rel_y <= wall_height + 3; + if (in_center_corridor || in_walltop_tower_passage) { continue; } if (rel_y < 0) { @@ -3810,7 +3814,8 @@ static void generate_chunk_border_wall(worldgen_ctx *ctx, int chunk_x, int chunk set_block_with_height(out, dx, dz, y, block); } if (top + 1 < CHUNK_HEIGHT) { - if (!in_tower && (side_dist == wall_start || side_dist == wall_end)) { + int rail_opening = ladder_module && side_dist == wall_end && ladder_offset <= 1; + if (!in_tower && !rail_opening && (side_dist == wall_start || side_dist == wall_end)) { uint16_t rail_block = (side < 2) ? BLOCK_IRON_BARS_NS : BLOCK_IRON_BARS_EW; set_block_with_height(out, dx, dz, top + 1, rail_block); } else if (in_tower && phase % 4 < 2) {