Add log cabin variants and fix palette

This commit is contained in:
chelsea
2025-12-02 20:45:50 -06:00
parent f5afe3d69b
commit c8ad0a06e8
4 changed files with 673 additions and 12 deletions

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@@ -24,7 +24,30 @@
BLOCK_GRAVEL = 12,
BLOCK_SNOW = 13,
BLOCK_TALL_GRASS = 14,
BLOCK_WILDFLOWER = 15
BLOCK_WILDFLOWER = 15,
BLOCK_COPPER_ORE = 16,
BLOCK_IRON_ORE = 17,
BLOCK_GOLD_ORE = 18,
BLOCK_REDSTONE_ORE = 19,
BLOCK_LAPIS_ORE = 20,
BLOCK_DIAMOND_ORE = 21,
BLOCK_OAK_PLANKS = 22,
BLOCK_SPRUCE_PLANKS = 23,
BLOCK_OAK_LOG_X = 24,
BLOCK_OAK_LOG_Z = 25,
BLOCK_SPRUCE_LOG_X = 26,
BLOCK_SPRUCE_LOG_Z = 27,
BLOCK_GLASS_PANE = 28,
BLOCK_SPRUCE_DOOR_S_LOWER = 29,
BLOCK_SPRUCE_DOOR_S_UPPER = 30,
BLOCK_SPRUCE_DOOR_N_LOWER = 31,
BLOCK_SPRUCE_DOOR_N_UPPER = 32,
BLOCK_SPRUCE_DOOR_W_LOWER = 33,
BLOCK_SPRUCE_DOOR_W_UPPER = 34,
BLOCK_SPRUCE_DOOR_E_LOWER = 35,
BLOCK_SPRUCE_DOOR_E_UPPER = 36,
BLOCK_SPRUCE_STAIRS_E = 37,
BLOCK_SPRUCE_STAIRS_W = 38
};
struct trail_segment;

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@@ -74,10 +74,23 @@ typedef struct {
} block_state;
static const kv_pair PROPS_LOG_AXIS[] = {{"axis", "y"}};
static const kv_pair PROPS_LOG_AXIS_X[] = {{"axis", "x"}};
static const kv_pair PROPS_LOG_AXIS_Z[] = {{"axis", "z"}};
static const kv_pair PROPS_GRASS[] = {{"snowy", "false"}};
static const kv_pair PROPS_WATER[] = {{"level", "0"}};
static const kv_pair PROPS_LEAVES[] = {{"distance", "1"}, {"persistent", "false"}};
static const kv_pair PROPS_STAIRS_E[] = {{"facing", "east"}, {"half", "bottom"}, {"shape", "straight"}, {"waterlogged", "false"}};
static const kv_pair PROPS_STAIRS_W[] = {{"facing", "west"}, {"half", "bottom"}, {"shape", "straight"}, {"waterlogged", "false"}};
static const kv_pair PROPS_DOOR_S_LOWER[] = {{"facing", "south"}, {"half", "lower"}, {"hinge", "left"}, {"open", "false"}, {"powered", "false"}};
static const kv_pair PROPS_DOOR_S_UPPER[] = {{"facing", "south"}, {"half", "upper"}, {"hinge", "left"}, {"open", "false"}, {"powered", "false"}};
static const kv_pair PROPS_DOOR_N_LOWER[] = {{"facing", "north"}, {"half", "lower"}, {"hinge", "left"}, {"open", "false"}, {"powered", "false"}};
static const kv_pair PROPS_DOOR_N_UPPER[] = {{"facing", "north"}, {"half", "upper"}, {"hinge", "left"}, {"open", "false"}, {"powered", "false"}};
static const kv_pair PROPS_DOOR_W_LOWER[] = {{"facing", "west"}, {"half", "lower"}, {"hinge", "left"}, {"open", "false"}, {"powered", "false"}};
static const kv_pair PROPS_DOOR_W_UPPER[] = {{"facing", "west"}, {"half", "upper"}, {"hinge", "left"}, {"open", "false"}, {"powered", "false"}};
static const kv_pair PROPS_DOOR_E_LOWER[] = {{"facing", "east"}, {"half", "lower"}, {"hinge", "left"}, {"open", "false"}, {"powered", "false"}};
static const kv_pair PROPS_DOOR_E_UPPER[] = {{"facing", "east"}, {"half", "upper"}, {"hinge", "left"}, {"open", "false"}, {"powered", "false"}};
static const size_t BLOCK_STATE_CAP = 256;
static const block_state BLOCK_STATE_TABLE[] = {
[BLOCK_BEDROCK] = {"minecraft:bedrock", NULL, 0},
[BLOCK_STONE] = {"minecraft:stone", NULL, 0},
@@ -94,7 +107,30 @@ static const block_state BLOCK_STATE_TABLE[] = {
[BLOCK_GRAVEL] = {"minecraft:gravel", NULL, 0},
[BLOCK_SNOW] = {"minecraft:snow", NULL, 0},
[BLOCK_TALL_GRASS] = {"minecraft:grass", NULL, 0},
[BLOCK_WILDFLOWER] = {"minecraft:poppy", NULL, 0}
[BLOCK_WILDFLOWER] = {"minecraft:poppy", NULL, 0},
[BLOCK_COPPER_ORE] = {"minecraft:copper_ore", NULL, 0},
[BLOCK_IRON_ORE] = {"minecraft:iron_ore", NULL, 0},
[BLOCK_GOLD_ORE] = {"minecraft:gold_ore", NULL, 0},
[BLOCK_REDSTONE_ORE] = {"minecraft:redstone_ore", NULL, 0},
[BLOCK_LAPIS_ORE] = {"minecraft:lapis_ore", NULL, 0},
[BLOCK_DIAMOND_ORE] = {"minecraft:diamond_ore", NULL, 0},
[BLOCK_OAK_PLANKS] = {"minecraft:oak_planks", NULL, 0},
[BLOCK_SPRUCE_PLANKS] = {"minecraft:spruce_planks", NULL, 0},
[BLOCK_OAK_LOG_X] = {"minecraft:oak_log", PROPS_LOG_AXIS_X, 1},
[BLOCK_OAK_LOG_Z] = {"minecraft:oak_log", PROPS_LOG_AXIS_Z, 1},
[BLOCK_SPRUCE_LOG_X] = {"minecraft:spruce_log", PROPS_LOG_AXIS_X, 1},
[BLOCK_SPRUCE_LOG_Z] = {"minecraft:spruce_log", PROPS_LOG_AXIS_Z, 1},
[BLOCK_GLASS_PANE] = {"minecraft:glass_pane", NULL, 0},
[BLOCK_SPRUCE_DOOR_S_LOWER] = {"minecraft:spruce_door", PROPS_DOOR_S_LOWER, 5},
[BLOCK_SPRUCE_DOOR_S_UPPER] = {"minecraft:spruce_door", PROPS_DOOR_S_UPPER, 5},
[BLOCK_SPRUCE_DOOR_N_LOWER] = {"minecraft:spruce_door", PROPS_DOOR_N_LOWER, 5},
[BLOCK_SPRUCE_DOOR_N_UPPER] = {"minecraft:spruce_door", PROPS_DOOR_N_UPPER, 5},
[BLOCK_SPRUCE_DOOR_W_LOWER] = {"minecraft:spruce_door", PROPS_DOOR_W_LOWER, 5},
[BLOCK_SPRUCE_DOOR_W_UPPER] = {"minecraft:spruce_door", PROPS_DOOR_W_UPPER, 5},
[BLOCK_SPRUCE_DOOR_E_LOWER] = {"minecraft:spruce_door", PROPS_DOOR_E_LOWER, 5},
[BLOCK_SPRUCE_DOOR_E_UPPER] = {"minecraft:spruce_door", PROPS_DOOR_E_UPPER, 5},
[BLOCK_SPRUCE_STAIRS_E] = {"minecraft:spruce_stairs", PROPS_STAIRS_E, 4},
[BLOCK_SPRUCE_STAIRS_W] = {"minecraft:spruce_stairs", PROPS_STAIRS_W, 4}
};
static const block_state *get_block_state(uint16_t id) {
@@ -308,9 +344,9 @@ static void write_palette_entry(buf *b, const block_state *state) {
}
static void write_section(buf *b, const chunk_data *chunk, int section_y) {
int palette_index[16];
for (size_t i = 0; i < 16; ++i) palette_index[i] = -1;
const block_state *palette_states[16];
int palette_index[BLOCK_STATE_CAP];
for (size_t i = 0; i < BLOCK_STATE_CAP; ++i) palette_index[i] = -1;
const block_state *palette_states[BLOCK_STATE_CAP];
uint16_t block_indices[4096];
size_t palette_len = 0;
@@ -322,11 +358,14 @@ static void write_section(buf *b, const chunk_data *chunk, int section_y) {
for (int z = 0; z < CHUNK_SIZE; ++z) {
for (int x = 0; x < CHUNK_SIZE; ++x) {
uint16_t bid = chunk->blocks[gy][x][z];
if (bid >= BLOCK_STATE_CAP) continue;
if (palette_index[bid] == -1) {
palette_index[bid] = (int)palette_len;
palette_states[palette_len] = get_block_state(bid);
if (palette_len < BLOCK_STATE_CAP) {
palette_len++;
}
}
block_indices[idx++] = (uint16_t)palette_index[bid];
}
}

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@@ -118,15 +118,23 @@ static inline double clamp01(double v) {
return v;
}
static inline int clamp_int(int v, int min_v, int max_v) {
if (v < min_v) return min_v;
if (v > max_v) return max_v;
return v;
}
static int ground_slope(worldgen_ctx *ctx, int x, int z);
static uint16_t select_surface_block(worldgen_ctx *ctx, const column_data *data, int world_x, int world_z);
static void generate_chunk_trails(worldgen_ctx *ctx, int chunk_x, int chunk_z, column_data columns[CHUNK_SIZE][CHUNK_SIZE], chunk_data *out);
static void generate_chunk_grass(worldgen_ctx *ctx, int chunk_x, int chunk_z, column_data columns[CHUNK_SIZE][CHUNK_SIZE], chunk_data *out);
static void generate_chunk_flowers(worldgen_ctx *ctx, int chunk_x, int chunk_z, column_data columns[CHUNK_SIZE][CHUNK_SIZE], chunk_data *out);
static void generate_chunk_cabins(worldgen_ctx *ctx, int chunk_x, int chunk_z, column_data columns[CHUNK_SIZE][CHUNK_SIZE], chunk_data *out);
static void trail_node_position(worldgen_ctx *ctx, int node_x, int node_z, double spacing, double *out_x, double *out_z);
static void carve_trail_pad(worldgen_ctx *ctx, int chunk_x, int chunk_z, chunk_data *out, column_data columns[CHUNK_SIZE][CHUNK_SIZE], int center_x, int center_z, int radius, int target_height);
static double old_growth_plains_mask(worldgen_ctx *ctx, int x, int z);
static double old_growth_grove_mask(worldgen_ctx *ctx, int x, int z);
static uint16_t generate_normal_ores(worldgen_ctx *ctx, int x, int y, int z, const column_data *col);
static uint32_t hash_coords(int x, int z, uint32_t seed) {
uint32_t h = (uint32_t)(x * 374761393 + z * 668265263) ^ seed;
@@ -134,6 +142,25 @@ static uint32_t hash_coords(int x, int z, uint32_t seed) {
return h ^ (h >> 16);
}
static uint32_t hash_coords3(int x, int y, int z, uint32_t seed) {
uint32_t h = (uint32_t)(x * 374761393 + y * 668265263 + z * 362827313) ^ seed;
h ^= (uint32_t)y * 0x9E3779B9u;
h = (h ^ (h >> 13)) * 1274126177u;
return h ^ (h >> 16);
}
static void set_block_with_height(chunk_data *chunk, int local_x, int local_z, int y, uint16_t id) {
if (local_x < 0 || local_x >= CHUNK_SIZE || local_z < 0 || local_z >= CHUNK_SIZE) return;
if (y < 0 || y >= CHUNK_HEIGHT) return;
chunk->blocks[y][local_x][local_z] = id;
if (id != BLOCK_AIR) {
uint16_t current = chunk->heightmap[local_x][local_z];
if ((uint16_t)y > current) {
chunk->heightmap[local_x][local_z] = (uint16_t)y;
}
}
}
static double worley_distance(int x, int z, double scale, uint32_t seed) {
double px = x * scale;
double pz = z * scale;
@@ -156,6 +183,25 @@ static double worley_distance(int x, int z, double scale, uint32_t seed) {
return min_dist;
}
static double ore_depth_weight(int y, int top, int bottom) {
if (y > top || y < bottom) return 0.0;
if (top <= bottom) return 1.0;
double span = (double)(top - bottom);
if (span <= 0.0) return 1.0;
double weight = (double)(top - y) / span;
if (weight < 0.0) weight = 0.0;
if (weight > 1.0) weight = 1.0;
return weight;
}
static double ore_cluster_field(worldgen_ctx *ctx, int x, int y, int z, double scale, double offset) {
double n = simplex_noise3(&ctx->noise,
x * scale + offset,
y * scale * 0.9 - offset * 0.37,
z * scale - offset * 0.21);
return n * 0.5 + 0.5;
}
static double old_growth_plains_mask(worldgen_ctx *ctx, int x, int z) {
(void)ctx;
double coarse = worley_distance(x + 21000, z - 21000, 0.00065, 0x9E3779B9u);
@@ -547,7 +593,7 @@ static int sample_block(worldgen_ctx *ctx, int x, int y, int z) {
if (generate_coal(ctx, x, y, z, data.height, data.biome)) {
return BLOCK_COAL;
}
return BLOCK_STONE;
return (int)generate_normal_ores(ctx, x, y, z, &data);
}
if (y < data.height) return BLOCK_DIRT;
if (y == data.height) {
@@ -1285,7 +1331,549 @@ static void generate_chunk_flowers(worldgen_ctx *ctx, int chunk_x, int chunk_z,
}
}
static int column_has_trail_surface(chunk_data *chunk, int chunk_x, int chunk_z, int world_x, int world_z) {
static void place_log_line(chunk_data *chunk, int chunk_origin_x, int chunk_origin_z,
int x0, int z0, int x1, int z1, int y, uint16_t block,
int door_x, int door_z, int door_clear_top,
rng_state *rng, double skip_prob) {
int dx = (x1 > x0) ? 1 : (x1 < x0 ? -1 : 0);
int dz = (z1 > z0) ? 1 : (z1 < z0 ? -1 : 0);
int length = (dx != 0) ? abs(x1 - x0) : abs(z1 - z0);
int respect_door = (door_x != INT_MIN && door_z != INT_MIN);
for (int i = 0; i <= length; ++i) {
int wx = x0 + dx * i;
int wz = z0 + dz * i;
if (respect_door && wx == door_x && wz == door_z && y <= door_clear_top) continue;
if (rng && skip_prob > 0.0 && rng_next_f64(rng) < skip_prob) continue;
int lx = wx - chunk_origin_x;
int lz = wz - chunk_origin_z;
if (lx < 0 || lx >= CHUNK_SIZE || lz < 0 || lz >= CHUNK_SIZE) continue;
set_block_with_height(chunk, lx, lz, y, block);
}
}
typedef struct {
int offset_x;
int offset_z;
int half_w;
int half_l;
} cabin_rect;
#define CABIN_MAX_RECTS 4
typedef struct {
const cabin_rect *rects;
size_t rect_count;
int wall_height;
int stories;
uint16_t floor_block;
uint16_t roof_block;
uint16_t log_x_block;
uint16_t log_z_block;
uint16_t corner_log;
uint16_t stair_e_block;
uint16_t stair_w_block;
uint16_t window_block;
double log_decay;
double plank_decay;
double window_chance;
double door_decay;
int door_rect_index;
} cabin_blueprint;
static const cabin_rect CABIN_RECT_SMALL[] = {
{0, 0, 2, 3}
};
static const cabin_rect CABIN_RECT_LONG[] = {
{0, 0, 3, 4}
};
static const cabin_rect CABIN_RECT_TWO_STORY[] = {
{0, 0, 3, 3}
};
static const cabin_rect CABIN_RECT_L_SHAPE[] = {
{0, 0, 3, 3},
{3, -2, 2, 2}
};
static const cabin_blueprint CABIN_BLUEPRINTS[] = {
{
CABIN_RECT_SMALL,
sizeof(CABIN_RECT_SMALL) / sizeof(CABIN_RECT_SMALL[0]),
3,
1,
BLOCK_SPRUCE_PLANKS,
BLOCK_OAK_PLANKS,
BLOCK_OAK_LOG_X,
BLOCK_OAK_LOG_Z,
BLOCK_OAK_LOG,
BLOCK_SPRUCE_STAIRS_E,
BLOCK_SPRUCE_STAIRS_W,
BLOCK_GLASS_PANE,
0.04,
0.25,
0.45,
0.35,
0
},
{
CABIN_RECT_LONG,
sizeof(CABIN_RECT_LONG) / sizeof(CABIN_RECT_LONG[0]),
4,
1,
BLOCK_OAK_PLANKS,
BLOCK_SPRUCE_PLANKS,
BLOCK_SPRUCE_LOG_X,
BLOCK_SPRUCE_LOG_Z,
BLOCK_OAK_LOG,
BLOCK_SPRUCE_STAIRS_E,
BLOCK_SPRUCE_STAIRS_W,
BLOCK_GLASS_PANE,
0.05,
0.3,
0.4,
0.4,
0
},
{
CABIN_RECT_TWO_STORY,
sizeof(CABIN_RECT_TWO_STORY) / sizeof(CABIN_RECT_TWO_STORY[0]),
4,
2,
BLOCK_SPRUCE_PLANKS,
BLOCK_SPRUCE_PLANKS,
BLOCK_OAK_LOG_X,
BLOCK_OAK_LOG_Z,
BLOCK_OAK_LOG,
BLOCK_SPRUCE_STAIRS_E,
BLOCK_SPRUCE_STAIRS_W,
BLOCK_GLASS_PANE,
0.04,
0.22,
0.5,
0.3,
0
},
{
CABIN_RECT_L_SHAPE,
sizeof(CABIN_RECT_L_SHAPE) / sizeof(CABIN_RECT_L_SHAPE[0]),
3,
1,
BLOCK_OAK_PLANKS,
BLOCK_OAK_PLANKS,
BLOCK_OAK_LOG_X,
BLOCK_OAK_LOG_Z,
BLOCK_OAK_LOG,
BLOCK_SPRUCE_STAIRS_E,
BLOCK_SPRUCE_STAIRS_W,
BLOCK_GLASS_PANE,
0.04,
0.28,
0.45,
0.4,
0
}
};
static void update_columns_for_rect(column_data columns[CHUNK_SIZE][CHUNK_SIZE], int chunk_origin_x, int chunk_origin_z,
int x0, int x1, int z0, int z1, int new_height) {
for (int wz = z0 - 1; wz <= z1 + 1; ++wz) {
for (int wx = x0 - 1; wx <= x1 + 1; ++wx) {
int lx = wx - chunk_origin_x;
int lz = wz - chunk_origin_z;
if (lx < 0 || lx >= CHUNK_SIZE || lz < 0 || lz >= CHUNK_SIZE) continue;
if (columns[lx][lz].height < new_height) {
columns[lx][lz].height = new_height;
columns[lx][lz].has_water = 0;
}
}
}
}
static void build_cabin_roof(const cabin_blueprint *bp, int chunk_x, int chunk_z, chunk_data *chunk,
int rect_center_x, int rect_center_z, int half_w, int half_l,
int roof_base_y, rng_state *rng) {
int chunk_origin_x = chunk_x * CHUNK_SIZE;
int chunk_origin_z = chunk_z * CHUNK_SIZE;
int overhang = 1;
int x0 = rect_center_x - half_w;
int x1 = rect_center_x + half_w;
int z0 = rect_center_z - half_l;
int z1 = rect_center_z + half_l;
int layers = half_w + 3;
for (int layer = 0; layer < layers; ++layer) {
int start_x = (x0 - overhang) + layer;
int end_x = (x1 + overhang) - layer;
if (start_x > end_x) break;
int y = roof_base_y + layer + 1;
for (int wz = z0 - overhang; wz <= z1 + overhang; ++wz) {
for (int wx = start_x; wx <= end_x; ++wx) {
if (rng && bp->plank_decay > 0.0 && rng_next_f64(rng) < bp->plank_decay * 0.2) continue;
int lx = wx - chunk_origin_x;
int lz = wz - chunk_origin_z;
if (lx < 0 || lx >= CHUNK_SIZE || lz < 0 || lz >= CHUNK_SIZE) continue;
set_block_with_height(chunk, lx, lz, y, bp->roof_block);
}
}
for (int wz = z0 - overhang; wz <= z1 + overhang; ++wz) {
int east_x = end_x + 1;
int west_x = start_x - 1;
int lx_e = east_x - chunk_origin_x;
int lx_w = west_x - chunk_origin_x;
int lz = wz - chunk_origin_z;
if (lx_e >= 0 && lx_e < CHUNK_SIZE && lz >= 0 && lz < CHUNK_SIZE) {
set_block_with_height(chunk, lx_e, lz, y, bp->stair_e_block);
}
if (lx_w >= 0 && lx_w < CHUNK_SIZE && lz >= 0 && lz < CHUNK_SIZE) {
set_block_with_height(chunk, lx_w, lz, y, bp->stair_w_block);
}
}
}
}
static void place_wall_window(chunk_data *chunk, int chunk_origin_x, int chunk_origin_z,
int wx, int wz, int window_y, uint16_t window_block) {
int lx = wx - chunk_origin_x;
int lz = wz - chunk_origin_z;
if (lx < 0 || lx >= CHUNK_SIZE || lz < 0 || lz >= CHUNK_SIZE) return;
set_block_with_height(chunk, lx, lz, window_y, window_block);
}
static void build_cabin_rect(worldgen_ctx *ctx, const cabin_blueprint *bp, const cabin_rect *rect,
int chunk_x, int chunk_z, chunk_data *chunk, column_data columns[CHUNK_SIZE][CHUNK_SIZE],
int rect_center_x, int rect_center_z, int base_floor_y,
int door_x, int door_z, int door_side, int has_door, rng_state *rng) {
(void)ctx;
int chunk_origin_x = chunk_x * CHUNK_SIZE;
int chunk_origin_z = chunk_z * CHUNK_SIZE;
int x0 = rect_center_x - rect->half_w;
int x1 = rect_center_x + rect->half_w;
int z0 = rect_center_z - rect->half_l;
int z1 = rect_center_z + rect->half_l;
int clear_top = base_floor_y + bp->wall_height * bp->stories + 6;
for (int wz = z0 - 2; wz <= z1 + 2; ++wz) {
for (int wx = x0 - 2; wx <= x1 + 2; ++wx) {
int lx = wx - chunk_origin_x;
int lz = wz - chunk_origin_z;
if (lx < 0 || lx >= CHUNK_SIZE || lz < 0 || lz >= CHUNK_SIZE) continue;
for (int y = base_floor_y; y <= clear_top && y < CHUNK_HEIGHT; ++y) {
set_block_with_height(chunk, lx, lz, y, BLOCK_AIR);
}
}
}
for (int story = 0; story < bp->stories; ++story) {
int story_floor = base_floor_y + story * bp->wall_height;
if (story_floor >= CHUNK_HEIGHT - 4) break;
for (int wz = z0; wz <= z1; ++wz) {
for (int wx = x0; wx <= x1; ++wx) {
int lx = wx - chunk_origin_x;
int lz = wz - chunk_origin_z;
if (lx < 0 || lx >= CHUNK_SIZE || lz < 0 || lz >= CHUNK_SIZE) continue;
set_block_with_height(chunk, lx, lz, story_floor, bp->floor_block);
}
}
int story_has_door = has_door && story == 0;
int door_clear_top = story_has_door ? (story_floor + 2) : story_floor;
int door_x_story = story_has_door ? door_x : INT_MIN;
int door_z_story = story_has_door ? door_z : INT_MIN;
for (int h = 0; h < bp->wall_height; ++h) {
int yy = story_floor + 1 + h;
if (yy >= CHUNK_HEIGHT - 2) break;
int extend_x = ((story * bp->wall_height + h) % 2 == 0);
double base_skip = bp->log_decay;
double extend_skip = bp->log_decay * 0.6;
int north_start_x = extend_x ? x0 - 1 : x0;
int north_end_x = extend_x ? x1 + 1 : x1;
int south_start_x = extend_x ? x0 - 1 : x0;
int south_end_x = extend_x ? x1 + 1 : x1;
if (extend_x) {
place_log_line(chunk, chunk_origin_x, chunk_origin_z, x0, z0, x0, z1, yy, bp->log_z_block,
door_x_story, door_z_story, door_clear_top, rng, base_skip);
place_log_line(chunk, chunk_origin_x, chunk_origin_z, x1, z0, x1, z1, yy, bp->log_z_block,
door_x_story, door_z_story, door_clear_top, rng, base_skip);
place_log_line(chunk, chunk_origin_x, chunk_origin_z, north_start_x, z0, north_end_x, z0, yy, bp->log_x_block,
door_x_story, door_z_story, door_clear_top, rng, extend_skip);
place_log_line(chunk, chunk_origin_x, chunk_origin_z, south_start_x, z1, south_end_x, z1, yy, bp->log_x_block,
door_x_story, door_z_story, door_clear_top, rng, extend_skip);
} else {
int west_start_z = z0 - 1;
int west_end_z = z1 + 1;
int east_start_z = z0 - 1;
int east_end_z = z1 + 1;
place_log_line(chunk, chunk_origin_x, chunk_origin_z, north_start_x, z0, north_end_x, z0, yy, bp->log_x_block,
door_x_story, door_z_story, door_clear_top, rng, base_skip);
place_log_line(chunk, chunk_origin_x, chunk_origin_z, south_start_x, z1, south_end_x, z1, yy, bp->log_x_block,
door_x_story, door_z_story, door_clear_top, rng, base_skip);
place_log_line(chunk, chunk_origin_x, chunk_origin_z, x0, west_start_z, x0, west_end_z, yy, bp->log_z_block,
door_x_story, door_z_story, door_clear_top, rng, extend_skip);
place_log_line(chunk, chunk_origin_x, chunk_origin_z, x1, east_start_z, x1, east_end_z, yy, bp->log_z_block,
door_x_story, door_z_story, door_clear_top, rng, extend_skip);
}
}
if (bp->window_block && bp->window_chance > 0.0) {
int window_y = story_floor + 2;
for (int wx = x0 + 1; wx <= x1 - 1; wx += 2) {
if (story_has_door && door_side == 0 && wx == door_x) continue;
if (rng_next_f64(rng) < bp->window_chance) {
place_wall_window(chunk, chunk_origin_x, chunk_origin_z, wx, z0, window_y, bp->window_block);
}
if (story_has_door && door_side == 1 && wx == door_x) continue;
if (rng_next_f64(rng) < bp->window_chance) {
place_wall_window(chunk, chunk_origin_x, chunk_origin_z, wx, z1, window_y, bp->window_block);
}
}
for (int wz = z0 + 1; wz <= z1 - 1; wz += 2) {
if (story_has_door && door_side == 2 && wz == door_z) continue;
if (rng_next_f64(rng) < bp->window_chance) {
place_wall_window(chunk, chunk_origin_x, chunk_origin_z, x0, wz, window_y, bp->window_block);
}
if (story_has_door && door_side == 3 && wz == door_z) continue;
if (rng_next_f64(rng) < bp->window_chance) {
place_wall_window(chunk, chunk_origin_x, chunk_origin_z, x1, wz, window_y, bp->window_block);
}
}
}
if (story_has_door) {
if (rng_next_f64(rng) >= bp->door_decay) {
uint16_t lower = BLOCK_SPRUCE_DOOR_S_LOWER;
uint16_t upper = BLOCK_SPRUCE_DOOR_S_UPPER;
switch (door_side) {
case 0: lower = BLOCK_SPRUCE_DOOR_N_LOWER; upper = BLOCK_SPRUCE_DOOR_N_UPPER; break;
case 1: lower = BLOCK_SPRUCE_DOOR_S_LOWER; upper = BLOCK_SPRUCE_DOOR_S_UPPER; break;
case 2: lower = BLOCK_SPRUCE_DOOR_W_LOWER; upper = BLOCK_SPRUCE_DOOR_W_UPPER; break;
case 3: lower = BLOCK_SPRUCE_DOOR_E_LOWER; upper = BLOCK_SPRUCE_DOOR_E_UPPER; break;
}
int lx = door_x - chunk_origin_x;
int lz = door_z - chunk_origin_z;
if (lx >= 0 && lx < CHUNK_SIZE && lz >= 0 && lz < CHUNK_SIZE) {
set_block_with_height(chunk, lx, lz, story_floor + 1, lower);
set_block_with_height(chunk, lx, lz, story_floor + 2, upper);
}
}
}
}
int roof_base = base_floor_y + bp->wall_height * bp->stories;
build_cabin_roof(bp, chunk_x, chunk_z, chunk, rect_center_x, rect_center_z, rect->half_w, rect->half_l, roof_base, rng);
if (has_door) {
int step_x = (door_side == 2) ? -1 : (door_side == 3) ? 1 : 0;
int step_z = (door_side == 0) ? -1 : (door_side == 1) ? 1 : 0;
int pad_x = door_x + step_x;
int pad_z = door_z + step_z;
int lx = pad_x - chunk_origin_x;
int lz = pad_z - chunk_origin_z;
if (lx >= 0 && lx < CHUNK_SIZE && lz >= 0 && lz < CHUNK_SIZE) {
set_block_with_height(chunk, lx, lz, base_floor_y, BLOCK_GRAVEL);
}
}
update_columns_for_rect(columns, chunk_origin_x, chunk_origin_z, x0, x1, z0, z1, roof_base + 2);
}
static int try_place_cabin(worldgen_ctx *ctx, int chunk_x, int chunk_z, chunk_data *chunk, column_data columns[CHUNK_SIZE][CHUNK_SIZE],
int center_x, int center_z, const cabin_blueprint *bp, rng_state *rng) {
int chunk_origin_x = chunk_x * CHUNK_SIZE;
int chunk_origin_z = chunk_z * CHUNK_SIZE;
if (bp->rect_count == 0 || bp->rect_count > CABIN_MAX_RECTS) return 0;
int rect_center_x[CABIN_MAX_RECTS];
int rect_center_z[CABIN_MAX_RECTS];
int rect_x0[CABIN_MAX_RECTS];
int rect_x1[CABIN_MAX_RECTS];
int rect_z0[CABIN_MAX_RECTS];
int rect_z1[CABIN_MAX_RECTS];
int min_h = INT_MAX;
int max_h = INT_MIN;
for (size_t i = 0; i < bp->rect_count; ++i) {
const cabin_rect *rect = &bp->rects[i];
int rcx = center_x + rect->offset_x;
int rcz = center_z + rect->offset_z;
int x0 = rcx - rect->half_w;
int x1 = rcx + rect->half_w;
int z0 = rcz - rect->half_l;
int z1 = rcz + rect->half_l;
if (x0 < chunk_origin_x + 1 || x1 > chunk_origin_x + CHUNK_SIZE - 2) return 0;
if (z0 < chunk_origin_z + 1 || z1 > chunk_origin_z + CHUNK_SIZE - 2) return 0;
rect_center_x[i] = rcx;
rect_center_z[i] = rcz;
rect_x0[i] = x0;
rect_x1[i] = x1;
rect_z0[i] = z0;
rect_z1[i] = z1;
for (int wz = z0; wz <= z1; ++wz) {
for (int wx = x0; wx <= x1; ++wx) {
int lx = wx - chunk_origin_x;
int lz = wz - chunk_origin_z;
column_data col = columns[lx][lz];
if (col.has_water && col.height < col.water_surface) return 0;
if (col.height < min_h) min_h = col.height;
if (col.height > max_h) max_h = col.height;
}
}
}
if (min_h == INT_MAX) return 0;
if (max_h - min_h > 3) return 0;
int base_floor_y = min_h + 1;
if (base_floor_y + bp->wall_height * bp->stories + 6 >= CHUNK_HEIGHT) return 0;
int door_rect_index = clamp_int(bp->door_rect_index, 0, (int)bp->rect_count - 1);
int door_side = rng_range_inclusive(rng, 0, 3);
int door_x = rect_center_x[door_rect_index];
int door_z = rect_z0[door_rect_index];
if (door_side == 1) door_z = rect_z1[door_rect_index];
if (door_side == 2) {
door_x = rect_x0[door_rect_index];
door_z = rect_center_z[door_rect_index];
} else if (door_side == 3) {
door_x = rect_x1[door_rect_index];
door_z = rect_center_z[door_rect_index];
}
int door_offset = rng_range_inclusive(rng, -1, 1);
if (door_side == 0 || door_side == 1) {
door_x = clamp_int(door_x + door_offset, rect_x0[door_rect_index] + 1, rect_x1[door_rect_index] - 1);
} else {
door_z = clamp_int(door_z + door_offset, rect_z0[door_rect_index] + 1, rect_z1[door_rect_index] - 1);
}
for (size_t i = 0; i < bp->rect_count; ++i) {
int has_door = (int)i == door_rect_index;
build_cabin_rect(ctx, bp, &bp->rects[i], chunk_x, chunk_z, chunk, columns,
rect_center_x[i], rect_center_z[i], base_floor_y,
door_x, door_z, door_side, has_door, rng);
}
return 1;
}
static void generate_chunk_cabins(worldgen_ctx *ctx, int chunk_x, int chunk_z, column_data columns[CHUNK_SIZE][CHUNK_SIZE], chunk_data *out) {
uint64_t seed = (uint64_t)ctx->world_seed * 6364136223846793005ULL + (uint64_t)chunk_x * 374761393ULL + (uint64_t)chunk_z * 668265263ULL;
rng_state rng;
rng_seed(&rng, seed ^ 0xCAB1A5u);
double noise = simplex_noise2(&ctx->noise, (chunk_x * CHUNK_SIZE + 5000) * 0.0006, (chunk_z * CHUNK_SIZE - 5000) * 0.0006) * 0.5 + 0.5;
double spawn_chance = 0.015 + noise * 0.02;
if (rng_next_f64(&rng) > spawn_chance) return;
size_t blueprint_count = sizeof(CABIN_BLUEPRINTS) / sizeof(CABIN_BLUEPRINTS[0]);
int attempts = 1 + (rng_next_f64(&rng) < 0.2 ? 1 : 0);
while (attempts-- > 0) {
const cabin_blueprint *bp = &CABIN_BLUEPRINTS[rng_range_inclusive(&rng, 0, (int)blueprint_count - 1)];
int min_local_x = 2;
int max_local_x = CHUNK_SIZE - 3;
int min_local_z = 2;
int max_local_z = CHUNK_SIZE - 3;
for (size_t i = 0; i < bp->rect_count; ++i) {
const cabin_rect *rect = &bp->rects[i];
int req_min_x = rect->half_w - rect->offset_x + 1;
int req_max_x = CHUNK_SIZE - 2 - (rect->half_w + rect->offset_x);
int req_min_z = rect->half_l - rect->offset_z + 1;
int req_max_z = CHUNK_SIZE - 2 - (rect->half_l + rect->offset_z);
if (req_min_x > min_local_x) min_local_x = req_min_x;
if (req_max_x < max_local_x) max_local_x = req_max_x;
if (req_min_z > min_local_z) min_local_z = req_min_z;
if (req_max_z < max_local_z) max_local_z = req_max_z;
}
if (min_local_x >= max_local_x - 1 || min_local_z >= max_local_z - 1) continue;
int local_cx = rng_range_inclusive(&rng, min_local_x, max_local_x);
int local_cz = rng_range_inclusive(&rng, min_local_z, max_local_z);
int world_cx = chunk_x * CHUNK_SIZE + local_cx;
int world_cz = chunk_z * CHUNK_SIZE + local_cz;
if (try_place_cabin(ctx, chunk_x, chunk_z, out, columns, world_cx, world_cz, bp, &rng)) {
break;
}
}
}
static uint16_t generate_normal_ores(worldgen_ctx *ctx, int x, int y, int z, const column_data *col) {
uint32_t seed = (uint32_t)ctx->world_seed;
double cluster;
double chance;
double weight;
uint32_t h;
weight = ore_depth_weight(y, 16, 0);
if (weight > 0.0) {
cluster = ore_cluster_field(ctx, x, y, z, 0.032, 19000.0);
if (cluster > 0.78) {
chance = 0.003 + weight * 0.02;
h = hash_coords3(x, y, z, seed ^ 0x0D14F1A3u);
if ((h & 0xFFFF) <= (uint32_t)(chance * 65535.0)) {
return BLOCK_DIAMOND_ORE;
}
}
}
weight = ore_depth_weight(y, 20, 0);
if (weight > 0.0) {
cluster = ore_cluster_field(ctx, x, y, z, 0.028, 12000.0);
if (cluster > 0.65) {
chance = 0.01 + weight * 0.12;
h = hash_coords3(x, y, z, seed ^ 0x0BADC0DEu);
if ((h & 0xFFFF) <= (uint32_t)(chance * 65535.0)) {
return BLOCK_REDSTONE_ORE;
}
}
}
weight = ore_depth_weight(y, 24, 2);
if (weight > 0.0) {
cluster = ore_cluster_field(ctx, x, y, z, 0.026, 15000.0);
if (cluster > 0.67) {
chance = 0.006 + weight * 0.07;
h = hash_coords3(x, y, z, seed ^ 0x1A5150Eu);
if ((h & 0xFFFF) <= (uint32_t)(chance * 65535.0)) {
return BLOCK_LAPIS_ORE;
}
}
}
weight = ore_depth_weight(y, 32, 0);
if (weight > 0.0) {
cluster = ore_cluster_field(ctx, x, y, z, 0.02, 8000.0);
if (cluster > 0.63) {
double altitude = (double)(col->height - ctx->sea_level);
double mountain = clamp01(altitude / 40.0);
chance = (0.008 + weight * 0.06) * (1.0 + mountain * 0.8);
h = hash_coords3(x, y, z, seed ^ 0x90ADCAFEu);
if ((h & 0xFFFF) <= (uint32_t)(chance * 65535.0)) {
return BLOCK_GOLD_ORE;
}
}
}
weight = ore_depth_weight(y, 68, -4);
if (weight > 0.0) {
cluster = ore_cluster_field(ctx, x, y, z, 0.018, 6000.0);
if (cluster > 0.58) {
double biome_bonus = (col->biome == BIOME_EAST_KY_RIDGEBREAKS) ? 0.05 : 0.0;
chance = 0.04 + weight * 0.25 + biome_bonus;
h = hash_coords3(x, y, z, seed ^ 0x1B0EFACEu);
if ((h & 0xFFFF) <= (uint32_t)(chance * 65535.0)) {
return BLOCK_IRON_ORE;
}
}
}
weight = ore_depth_weight(y, 92, 10);
if (weight > 0.0) {
cluster = ore_cluster_field(ctx, x, y, z, 0.015, 4200.0);
if (cluster > 0.62) {
double plains_bonus = (col->biome == BIOME_WEST_KY_COALFIELDS) ? 0.05 : 0.0;
chance = 0.03 + weight * 0.18 + plains_bonus;
h = hash_coords3(x, y, z, seed ^ 0xC0FFEE12u);
if ((h & 0xFFFF) <= (uint32_t)(chance * 65535.0)) {
return BLOCK_COPPER_ORE;
}
}
}
return BLOCK_STONE;
}
static int column_has_manmade_surface(chunk_data *chunk, int chunk_x, int chunk_z, int world_x, int world_z) {
int local_x = world_x - chunk_x * CHUNK_SIZE;
int local_z = world_z - chunk_z * CHUNK_SIZE;
if (local_x < 0 || local_x >= CHUNK_SIZE || local_z < 0 || local_z >= CHUNK_SIZE) return 0;
@@ -1293,7 +1881,17 @@ static int column_has_trail_surface(chunk_data *chunk, int chunk_x, int chunk_z,
uint16_t block = chunk->blocks[y][local_x][local_z];
if (block == BLOCK_AIR) continue;
if (block == BLOCK_WATER) return 0;
return block == BLOCK_GRAVEL;
if (block == BLOCK_GRAVEL || block == BLOCK_SPRUCE_PLANKS || block == BLOCK_OAK_PLANKS ||
block == BLOCK_OAK_LOG_X || block == BLOCK_OAK_LOG_Z ||
block == BLOCK_SPRUCE_LOG_X || block == BLOCK_SPRUCE_LOG_Z ||
block == BLOCK_GLASS_PANE || block == BLOCK_SPRUCE_STAIRS_E || block == BLOCK_SPRUCE_STAIRS_W ||
block == BLOCK_SPRUCE_DOOR_N_LOWER || block == BLOCK_SPRUCE_DOOR_N_UPPER ||
block == BLOCK_SPRUCE_DOOR_S_LOWER || block == BLOCK_SPRUCE_DOOR_S_UPPER ||
block == BLOCK_SPRUCE_DOOR_E_LOWER || block == BLOCK_SPRUCE_DOOR_E_UPPER ||
block == BLOCK_SPRUCE_DOOR_W_LOWER || block == BLOCK_SPRUCE_DOOR_W_UPPER) {
return 1;
}
return 0;
}
return 0;
}
@@ -1373,7 +1971,7 @@ static void generate_chunk_trees(worldgen_ctx *ctx, int chunk_x, int chunk_z, ch
if (surface == BLOCK_SNOW) {
base_y = data.height;
}
if (column_has_trail_surface(chunk, chunk_x, chunk_z, candidate_x, candidate_z)) {
if (column_has_manmade_surface(chunk, chunk_x, chunk_z, candidate_x, candidate_z)) {
block_list_free(&tmp);
continue;
}
@@ -1863,10 +2461,10 @@ void worldgen_generate_chunk(worldgen_ctx *ctx, int chunk_x, int chunk_z, chunk_
if (y == 0) {
id = BLOCK_BEDROCK;
} else if (y < cd.height - 3) {
if (generate_coal(ctx, chunk_x * CHUNK_SIZE + dx, y, chunk_z * CHUNK_SIZE + dz, cd.height, cd.biome)) {
if (generate_coal(ctx, world_x, y, world_z, cd.height, cd.biome)) {
id = BLOCK_COAL;
} else {
id = BLOCK_STONE;
id = (int)generate_normal_ores(ctx, world_x, y, world_z, &cd);
}
} else if (y < cd.height) {
id = BLOCK_DIRT;
@@ -1886,6 +2484,7 @@ void worldgen_generate_chunk(worldgen_ctx *ctx, int chunk_x, int chunk_z, chunk_
generate_chunk_trails(ctx, chunk_x, chunk_z, columns, out);
}
generate_chunk_cabins(ctx, chunk_x, chunk_z, columns, out);
generate_chunk_grass(ctx, chunk_x, chunk_z, columns, out);
generate_chunk_flowers(ctx, chunk_x, chunk_z, columns, out);