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bot/voice_manager.py
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295
bot/voice_manager.py
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"""
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voice_manager.py - Voice connection, queue, and playback for Discord music.
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Uses yt-dlp to download bestaudio to disk, then plays via FFmpegPCMAudio.
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Files persist indefinitely in AUDIO_DIR (acts as a cache).
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"""
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import os
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import asyncio
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import time
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import yt_dlp
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import discord
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AUDIO_DIR = "/app/audio_cache"
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os.makedirs(AUDIO_DIR, exist_ok=True)
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connections = {}
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queues = {}
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playing = {}
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download_locks = {}
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retries = {}
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command_channels = {}
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def _get_download_lock(guild_id):
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if guild_id not in download_locks:
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download_locks[guild_id] = asyncio.Lock()
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return download_locks[guild_id]
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def _format_duration(seconds):
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if not seconds:
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return "??:??"
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m, s = divmod(int(seconds), 60)
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return f"{m}:{s:02d}"
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def _get_cached_path(video_id):
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for ext in [".webm", ".opus", ".m4a", ".mp3", ".ogg", ".flac"]:
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path = os.path.join(AUDIO_DIR, f"{video_id}{ext}")
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if os.path.exists(path):
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return path
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return None
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def _download_sync(query):
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ydl_opts = {
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"format": "bestaudio",
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"outtmpl": os.path.join(AUDIO_DIR, "%(id)s.%(ext)s"),
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"no-playlist": True,
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"quiet": True,
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"no_warnings": True,
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"socket_timeout": 30,
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}
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with yt_dlp.YoutubeDL(ydl_opts) as ydl:
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info = ydl.extract_info(query, download=False)
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video_id = info.get("id")
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title = info.get("title", "Unknown")
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duration = info.get("duration")
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artist = info.get("artist") or info.get("creator") or info.get("channel", "")
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cached = _get_cached_path(video_id)
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if cached:
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return cached, title, duration, artist
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ydl.download([query])
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filepath = _get_cached_path(video_id)
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if not filepath:
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for f in os.listdir(AUDIO_DIR):
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if f.startswith(video_id):
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filepath = os.path.join(AUDIO_DIR, f)
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break
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if not filepath:
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raise RuntimeError(f"Downloaded file not found for {video_id}")
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return filepath, title, duration, artist
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async def join_voice(message):
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guild_id = message.guild.id
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if guild_id in connections:
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return connections[guild_id]
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voice_state = message.author.voice
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if not voice_state:
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return None
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channel = voice_state.channel
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try:
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vc = await channel.connect()
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connections[guild_id] = vc
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return vc
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except Exception as e:
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print(f"Error joining voice channel: {e}")
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return None
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async def resolve_and_enqueue(message, query):
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guild_id = message.guild.id
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command_channels[guild_id] = message.channel
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if guild_id not in queues:
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queues[guild_id] = []
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vc = connections.get(guild_id)
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if not vc:
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vc = await join_voice(message)
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if not vc:
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await message.channel.send("You need to be in a voice channel first.")
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return None
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lock = _get_download_lock(guild_id)
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announce_msg = await message.channel.send("Preparing...")
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def do_download():
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return _download_sync(query)
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try:
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async with lock:
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position = len(queues[guild_id]) + 1
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filepath, title, duration, artist = await asyncio.to_thread(do_download)
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if guild_id not in retries:
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retries[guild_id] = {}
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retries[guild_id][filepath] = 0
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queues[guild_id].append(
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{
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"filepath": filepath,
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"title": title,
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"duration": duration,
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"artist": artist,
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}
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)
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if guild_id not in playing or not playing[guild_id]:
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await announce_msg.delete()
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await play_next(guild_id)
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else:
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await announce_msg.edit(
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content=f'Added "{title}" to queue at position #{position}.'
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)
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return queues[guild_id][-1]
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except Exception as e:
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print(f"Download error for '{query}': {e}")
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await message.channel.send(f'Couldn\'t download "{query}".')
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return None
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# UNUSED: kept for reference — play_next uses its own inline _after closure
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# def _after_callback(guild_id):
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# playing.pop(guild_id, None)
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#
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# loop = asyncio.get_event_loop()
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# loop.call_soon_threadsafe(lambda: asyncio.ensure_future(_play_next_async(guild_id)))
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#
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#
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# async def _play_next_async(guild_id):
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# await play_next(guild_id)
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async def play_next(guild_id):
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vc = connections.get(guild_id)
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if not vc:
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return
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if not vc.is_connected():
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connections.pop(guild_id, None)
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return
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if vc.is_playing():
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return
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queue = queues.get(guild_id, [])
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if not queue:
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return
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item = queue.pop(0)
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filepath = item["filepath"]
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title = item["title"]
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duration = item["duration"]
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artist = item["artist"]
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channel = command_channels.get(guild_id)
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def _after(error):
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if error:
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print(f"Playback error: {error}")
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playing.pop(guild_id, None)
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loop = asyncio.get_event_loop()
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loop.call_soon_threadsafe(lambda: asyncio.ensure_future(play_next(guild_id)))
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try:
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source = discord.FFmpegPCMAudio(filepath)
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vc.play(source, after=_after)
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playing[guild_id] = {
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"started_at": time.time(),
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"duration": duration,
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"title": title,
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"artist": artist,
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}
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display = title
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if artist:
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display = f"{title} ({artist})"
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if channel:
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await channel.send(f"Now playing: {display}")
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except Exception as e:
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print(f"Playback error for {filepath}: {e}")
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retry_count = retries.get(guild_id, {}).get(filepath, 0)
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if retry_count < 1:
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if guild_id not in retries:
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retries[guild_id] = {}
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retries[guild_id][filepath] = retry_count + 1
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queue.insert(0, item)
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if channel:
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await channel.send(f"Playback failed, retrying: {title}")
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await play_next(guild_id)
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else:
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if guild_id in retries:
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retries[guild_id].pop(filepath, None)
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if channel:
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await channel.send(f'Couldn\'t play "{title}", skipping.')
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await play_next(guild_id)
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def skip(guild_id):
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vc = connections.get(guild_id)
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if vc and vc.is_playing():
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vc.stop()
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def stop(guild_id):
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vc = connections.pop(guild_id, None)
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if vc:
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vc.stop()
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asyncio.ensure_future(vc.disconnect())
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queues.pop(guild_id, None)
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playing.pop(guild_id, None)
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retries.pop(guild_id, None)
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def get_queue(guild_id):
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queue = queues.get(guild_id, [])
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current = playing.get(guild_id)
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lines = []
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if current:
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duration = current.get("duration", 0)
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elapsed = time.time() - current.get("started_at", time.time())
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remaining = max(0, duration - elapsed)
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title = current.get("title", "Unknown")
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artist = current.get("artist", "")
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display = f"{title} ({artist})" if artist else title
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lines.append(
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f"**Now playing:** {display} ({_format_duration(remaining)} remaining)"
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)
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else:
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lines.append("Nothing currently playing.")
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if queue:
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lines.append("")
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lines.append("**Up next:**")
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for i, item in enumerate(queue, 1):
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title = item.get("title", "Unknown")
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artist = item.get("artist", "")
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duration = _format_duration(item.get("duration"))
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display = f"{title} ({artist})" if artist else title
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lines.append(f"{i}. {display} ({duration})")
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return "\n".join(lines)
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def get_now_playing(guild_id):
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current = playing.get(guild_id)
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if not current:
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return "Nothing currently playing."
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duration = current.get("duration", 0)
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elapsed = time.time() - current.get("started_at", time.time())
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remaining = max(0, duration - elapsed)
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title = current.get("title", "Unknown")
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artist = current.get("artist", "")
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display = f"{title} ({artist})" if artist else title
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return f"Currently playing: **{display}**\n{_format_duration(remaining)} remaining"
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