Files
llm-bot-framework/bot/voice_manager.py
2026-04-29 17:41:10 -05:00

296 lines
8.1 KiB
Python

"""
voice_manager.py - Voice connection, queue, and playback for Discord music.
Uses yt-dlp to download bestaudio to disk, then plays via FFmpegPCMAudio.
Files persist indefinitely in AUDIO_DIR (acts as a cache).
"""
import os
import asyncio
import time
import yt_dlp
import discord
AUDIO_DIR = "/app/audio_cache"
os.makedirs(AUDIO_DIR, exist_ok=True)
connections = {}
queues = {}
playing = {}
download_locks = {}
retries = {}
command_channels = {}
def _get_download_lock(guild_id):
if guild_id not in download_locks:
download_locks[guild_id] = asyncio.Lock()
return download_locks[guild_id]
def _format_duration(seconds):
if not seconds:
return "??:??"
m, s = divmod(int(seconds), 60)
return f"{m}:{s:02d}"
def _get_cached_path(video_id):
for ext in [".webm", ".opus", ".m4a", ".mp3", ".ogg", ".flac"]:
path = os.path.join(AUDIO_DIR, f"{video_id}{ext}")
if os.path.exists(path):
return path
return None
def _download_sync(query):
ydl_opts = {
"format": "bestaudio",
"outtmpl": os.path.join(AUDIO_DIR, "%(id)s.%(ext)s"),
"no-playlist": True,
"quiet": True,
"no_warnings": True,
"socket_timeout": 30,
}
with yt_dlp.YoutubeDL(ydl_opts) as ydl:
info = ydl.extract_info(query, download=False)
video_id = info.get("id")
title = info.get("title", "Unknown")
duration = info.get("duration")
artist = info.get("artist") or info.get("creator") or info.get("channel", "")
cached = _get_cached_path(video_id)
if cached:
return cached, title, duration, artist
ydl.download([query])
filepath = _get_cached_path(video_id)
if not filepath:
for f in os.listdir(AUDIO_DIR):
if f.startswith(video_id):
filepath = os.path.join(AUDIO_DIR, f)
break
if not filepath:
raise RuntimeError(f"Downloaded file not found for {video_id}")
return filepath, title, duration, artist
async def join_voice(message):
guild_id = message.guild.id
if guild_id in connections:
return connections[guild_id]
voice_state = message.author.voice
if not voice_state:
return None
channel = voice_state.channel
try:
vc = await channel.connect()
connections[guild_id] = vc
return vc
except Exception as e:
print(f"Error joining voice channel: {e}")
return None
async def resolve_and_enqueue(message, query):
guild_id = message.guild.id
command_channels[guild_id] = message.channel
if guild_id not in queues:
queues[guild_id] = []
vc = connections.get(guild_id)
if not vc:
vc = await join_voice(message)
if not vc:
await message.channel.send("You need to be in a voice channel first.")
return None
lock = _get_download_lock(guild_id)
announce_msg = await message.channel.send("Preparing...")
def do_download():
return _download_sync(query)
try:
async with lock:
position = len(queues[guild_id]) + 1
filepath, title, duration, artist = await asyncio.to_thread(do_download)
if guild_id not in retries:
retries[guild_id] = {}
retries[guild_id][filepath] = 0
queues[guild_id].append(
{
"filepath": filepath,
"title": title,
"duration": duration,
"artist": artist,
}
)
if guild_id not in playing or not playing[guild_id]:
await announce_msg.delete()
await play_next(guild_id)
else:
await announce_msg.edit(
content=f'Added "{title}" to queue at position #{position}.'
)
return queues[guild_id][-1]
except Exception as e:
print(f"Download error for '{query}': {e}")
await message.channel.send(f'Couldn\'t download "{query}".')
return None
# UNUSED: kept for reference — play_next uses its own inline _after closure
# def _after_callback(guild_id):
# playing.pop(guild_id, None)
#
# loop = asyncio.get_event_loop()
# loop.call_soon_threadsafe(lambda: asyncio.ensure_future(_play_next_async(guild_id)))
#
#
# async def _play_next_async(guild_id):
# await play_next(guild_id)
async def play_next(guild_id):
vc = connections.get(guild_id)
if not vc:
return
if not vc.is_connected():
connections.pop(guild_id, None)
return
if vc.is_playing():
return
queue = queues.get(guild_id, [])
if not queue:
return
item = queue.pop(0)
filepath = item["filepath"]
title = item["title"]
duration = item["duration"]
artist = item["artist"]
channel = command_channels.get(guild_id)
def _after(error):
if error:
print(f"Playback error: {error}")
playing.pop(guild_id, None)
loop = asyncio.get_event_loop()
loop.call_soon_threadsafe(lambda: asyncio.ensure_future(play_next(guild_id)))
try:
source = discord.FFmpegPCMAudio(filepath)
vc.play(source, after=_after)
playing[guild_id] = {
"started_at": time.time(),
"duration": duration,
"title": title,
"artist": artist,
}
display = title
if artist:
display = f"{title} ({artist})"
if channel:
await channel.send(f"Now playing: {display}")
except Exception as e:
print(f"Playback error for {filepath}: {e}")
retry_count = retries.get(guild_id, {}).get(filepath, 0)
if retry_count < 1:
if guild_id not in retries:
retries[guild_id] = {}
retries[guild_id][filepath] = retry_count + 1
queue.insert(0, item)
if channel:
await channel.send(f"Playback failed, retrying: {title}")
await play_next(guild_id)
else:
if guild_id in retries:
retries[guild_id].pop(filepath, None)
if channel:
await channel.send(f'Couldn\'t play "{title}", skipping.')
await play_next(guild_id)
def skip(guild_id):
vc = connections.get(guild_id)
if vc and vc.is_playing():
vc.stop()
def stop(guild_id):
vc = connections.pop(guild_id, None)
if vc:
vc.stop()
asyncio.ensure_future(vc.disconnect())
queues.pop(guild_id, None)
playing.pop(guild_id, None)
retries.pop(guild_id, None)
def get_queue(guild_id):
queue = queues.get(guild_id, [])
current = playing.get(guild_id)
lines = []
if current:
duration = current.get("duration", 0)
elapsed = time.time() - current.get("started_at", time.time())
remaining = max(0, duration - elapsed)
title = current.get("title", "Unknown")
artist = current.get("artist", "")
display = f"{title} ({artist})" if artist else title
lines.append(
f"**Now playing:** {display} ({_format_duration(remaining)} remaining)"
)
else:
lines.append("Nothing currently playing.")
if queue:
lines.append("")
lines.append("**Up next:**")
for i, item in enumerate(queue, 1):
title = item.get("title", "Unknown")
artist = item.get("artist", "")
duration = _format_duration(item.get("duration"))
display = f"{title} ({artist})" if artist else title
lines.append(f"{i}. {display} ({duration})")
return "\n".join(lines)
def get_now_playing(guild_id):
current = playing.get(guild_id)
if not current:
return "Nothing currently playing."
duration = current.get("duration", 0)
elapsed = time.time() - current.get("started_at", time.time())
remaining = max(0, duration - elapsed)
title = current.get("title", "Unknown")
artist = current.get("artist", "")
display = f"{title} ({artist})" if artist else title
return f"Currently playing: **{display}**\n{_format_duration(remaining)} remaining"